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Update MapleLegends Spring Major Update

Discussion in 'Maintenances' started by Precel, Apr 27, 2019.

  1. Precel
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    Precel Zakum Retired Staff

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    Hi everyone! We've been working hard since the last update to bring you a MAJOR update soon.
    Please join us for long-awaited updates, bug fixes, balance patches for the upcoming patch!​

    :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health:

    Balance Patch

    We were happy to see lots of insightful discussions for skill balancing/changes for the past few weeks. The staff team paid close attention and read all of the suggestions on the threads. After long discussions and careful considerations, we focused on adjustments to improve the balance between classes slightly and trying to improve the Quality of Life (QoL) of all jobs.

    There were more suggestions/changes we would have liked to implement, but those are either impossible to implement or more time-consuming. As such, we will watch the current set of changes closely and determine if we need further adjustments.

    Please let us know how you find these changes on this thread. We welcome both positive and negative criticisms, but please keep them constructive!


    MapleLegends 2019 April Skill Changes

    [​IMG] - Page/Fighter


    [​IMG] Power Guard - Total duration at max level increased from 90 seconds to 120 seconds.
    Explanation - Power Guard felt awkward to use due to its shorter duration compared to other warrior buffs. We think the increased duration is a step in the right direction to improve QoL.

    [​IMG] - Dark Knight


    [​IMG] Berserk - Increased minimum HP required from 50% to 55% at max level.
    Explanation - Some late-game boss monsters (and upcoming ones) can do high damage, which is problematic for Dark Knights when relying on Berserk for their damage. Increasing HP required to 55% means that Dark Knights have some more leeway, which will maintain the survivability of Dark Knights but still keeping them from being overpowered.

    [​IMG] - Shadower


    [​IMG] Venomous Stab - The skill effect and duration has been matched to later version of GMS as listed here.
    Explanation - Based on suggestion here. TL;DR: Venomous Stab is buffed to be somewhat comparable to Night Lord's counterpart: Venomous Star.

    [​IMG] - Ranger/Sniper


    [​IMG] Arrow Rain - The maximum damage increased from 160% to 180%.
    [​IMG] Arrow Eruption - The maximum damage increased from 160% to 180%
    Explanation - These skills are the main training skill for Bowmen, but it feels too weak at the moment. The slight buff will improve Bowmen's farming QoL while keeping their bossing ability at bay.

    [​IMG] - Hunter/Crossbowman


    [​IMG] Power Knock-Back - Monsters now knockback increased from 40% success rate to 90% success rate at maximum level.
    Explanation - Bowmen suffer from not being able to shoot arrows when the monsters are too close to them. With a 90% success rate, Power Knock-Back will be more useful. i.e. makes hunting easier for archers up to 3rd job, and for Marksmen when training with piercing arrow.

    [​IMG] - Bowmaster


    [​IMG] Concentrate - Cooldown reduced from 360 seconds to 240 seconds.
    Explanation - Since concentrate will override most attack buffs and can be dispelled, reducing cooldown will be a QoS change that reduces awkward gaps between attacks without buffs.

    [​IMG] - Pirate


    [​IMG] Double Shot - Damage has been increased from 110% to 130% as well as an increase in overall range at all levels.
    Explanation - Double Shot received a damage buff to match the damage of Rogue's similar skill, Lucky Seven.

    [​IMG] - Brawler


    [​IMG] Oak Barrel - Failure rate has been reduced from 10% to 5% at maximum level.
    Explanation - Oak Barrel is essentially a worse version of thief's Dark Sight. We decided to decrease the failure rate to make it slightly more comparable to Dark Sight while keeping its uniqueness.

    [​IMG] - Buccaneer


    [​IMG] Barrage - Damage increased from 230% to 280% at maximum level.
    [​IMG] Demolition - Damage increased from 400% to 460% at maximum level.
    Explanation - Because Buccaneers had far lower DPS than other classes, we buffed these skills to bring Buccaneers up to par.

    [​IMG] Transformation/Super Transformation - Cooldown reduced from 240 seconds to 180 seconds at maximum level.
    Explanation - With demolition being the main bossing ability for Buccaneers, being able to use Transformation more will help making DPS more consistent.

    [​IMG] Energy Charge - Stance chance increased from 75% to 90%.
    Explanation - As a melee fighter, stance is always a problem for Buccaneers. Changing stance chance to match warriors will be a huge QoL improvement.

    [​IMG] - Corsair


    [​IMG] Battleship - Received an HP buff
    HP formula:
    Before = [(Skill Level * 5000)] + [(Character Level - 120) * 3000]
    After = [(Skill Level * 6000)] + [(Character Level - 120) * 3000]
    Explanation - At the moment, Battleship guarantees 50,000 HP + 3,000 HP per level after 120. While that is already very useful, we believe it may need more HP for late game bosses especially due to its cooldown as well as the precision dismounting required (which suffers due to lag at times).

    Update: Battle Ship buff icon is now coded! You can now use the buff icon to properly see how much HP your ship has left.

    Demonstration: Click here

    :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health:

    Bug Fixes

    • Minor bugs, including ones from OCD thread, have been fixed. Huge thanks to Krauser94Krauser94 going insane on the OCD bugs this patch​
    • Transforming Monsters (Zakum, Jr. Newtie, Transforming Jr. Yeti, etc.) now have a smoother transition animation.

      Before: Click here
      After: Click here

      *This may be seen as a small fix, but this is major. This required a lot of re-coding of the 'reviving' method, which is unsurprisingly a hot mess in Odin-based sources. Together with this, we have also changed how aggro behave during the reviving, which hopefully fixes Zakum going into the ground rarely, as well as Horntail instant mass seducing​
    • Added a missing Maple Island quest which Neckson accidentally disabled starting v0.56​
    • One of the questlines in ulu city is not repeatable anymore, which fixes a bug that makes it re-appear in the available tab​
    • Re-added missing NPCs in MPQ.​
    • You cannot smuggle items from Neo Tokyo Party Quest anymore.​
    • A bug that prevented players from entering Krexel has been fixed.​
    • Fixed items flying across the map in Aqua Road, and items getting out of bounds in Orbis and Ludibrium towers.​

    :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health:

    QoL changes

    • A lot of minor UI changes have been made. Too many to list. Can you find them all?​
    • Players can now use Town Return Scroll in Amoria, which previously was not possible due to a Neckson bug.​

    :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health:

    Neo Tokyo Chairs

    Last year, we held a design contest for new chairs to drop from Neo Tokyo bosses.

    We are announcing the winners today, and the new chairs will drop after the update!


    Vergamot
    [​IMG]
    by Krauser94Krauser94

    Nameless Magic Monster
    [​IMG]
    by Krauser94Krauser94

    Dunas
    [​IMG]
    by Krauser94Krauser94

    Congratulations to the winner and thank you everyone for participating!

    :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health:

    Introducing Golden Temple

    Visit HERE to find more details!

    :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health:

    4TH ANNIVERSARY EVENT

    Visit HERE to find more details!

    :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health: :mana: :health:

    Stay connected with MapleLegends :heartbeat:
    Discord | Forum | Instagram | Facebook | Twitter
     
    Last edited by a moderator: Apr 28, 2019
    • Great Work Great Work x 8
    • Like Like x 2
    • Funny Funny x 1
    • Creative Creative x 1
  2. HappyFestus
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    HappyFestus Master Chronos

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    12:40 PM
    Shadower
    Did you know that i would still die for krauser94.
     
    • Agree Agree x 10
    • Like Like x 3
    • Funny Funny x 2
    • Friendly Friendly x 1
  3. Filter
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    Filter Slime

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    Does the damage boost for arrow rain also apply to the complimentary xbowman skill, arrow eruption? If not, I would think that is one more drop in the bucket of reasons to pick a bowmaster over a marksman.
     
    • Like Like x 4
  4. OP
    OP
    Precel
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    Precel Zakum Retired Staff

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    Hi Filter,

    Arrow Eruption is not buffed on this patch.
    EDIT: it is buffed on this patch
     
    Last edited: Apr 28, 2019
    • Disagree Disagree x 2
  5. Althariisa
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    Althariisa Slimy

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    Tauriel
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    I dont know what to say, 16500 hp for zerk...??? I think i can try to zerk anego :p
     
    • Friendly Friendly x 1
  6. Chow
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    Chow Selkie Jr.

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    As a pirate I almost feel disrespected.. like people thought we were weak before which is why we got these major buffs.. lol!

    Whoever came up with the idea to buff oak barrel slightly.. I'll take you on a dinner date in my barrel while floating in aquarium's ocean <3
     
    • Like Like x 1
    • Funny Funny x 1
  7. Snow
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    Snow Mr. Anchor

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    Eruption gets range boost next patch tho. thx
     
  8. ColouredNote
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    ColouredNote Pink Teddy

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    You buff arrow rain, but not eruption? And no buff to inferno? me sad now.
     
    • Agree Agree x 2
  9. aaronis
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    aaronis Slimy

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    I am happy for buccs. Stance changes will really help them out and the damage is nice too! Excited to play my buc more.
     
    • Funny Funny x 2
    • Friendly Friendly x 2
    • Agree Agree x 1
  10. Alyosha
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    Alyosha Skelegon Retired Staff

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    At least the bucc boiz are escaping the bottom-tier damage.

    Lemme just create a hug circle for Shadowers and Dark Knights though. We can hang out in the poofy cloud. SlimeCry

    Is Hex of the Beholder ever going to be fixed? If the 15 attack can't be stacked then it should at least be buffed in the meantime.
     
    • Friendly Friendly x 1
  11. Chow
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    Chow Selkie Jr.

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    15% more stance, let's see who has the last laugh after the update papulatus OnionRay
     
  12. LiquidOoze
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    LiquidOoze Mixed Golem

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    I like how Smoke mules don't get any real buffs so there's always a class everyone can pick on. Also where are the ninja ambush buffs, the skill is a meme.
     
    • Informative Informative x 1
  13. Motto
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    Motto Skelegon

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    Assassinate Buff when for smoke mules?
     
    • Like Like x 1
  14. Althariisa
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    Althariisa Slimy

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    I think shadowers need more than a major upgrade to improve a bit...
     
    • Agree Agree x 2
  15. postcard
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    postcard Selkie Jr.

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    Thanks for the update and buffs!! But I would really love to understand the reasoning behind Arrow Rain being buffed while its Marksman counterpart, Arrow Eruption, isn't. Do they not deal the same amount of damage also already, or--?
     
    • Agree Agree x 4
    • Friendly Friendly x 1
  16. Motto
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    Motto Skelegon

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    Because Marksman are a meme, thinQ
     
  17. ShadowRealm
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    ShadowRealm Chronos

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    I feel like venom buffs for shadowers is just a big slap in the face especially for bossing. Since venom doesn't even work on bossing anyways. They need more than just venom changes. They are just only good as other people say for smoke mules...
     
    • Agree Agree x 3
  18. oohyoo
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    oohyoo Horny Mushroom

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    i would also like to know why arrow eruption wasn't buffed. please reconsider
     
    • Agree Agree x 4
  19. akashsky
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    akashsky Horntail

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    Shadower changes are somewhat underwhelming. They still really need help in their 1v1 DPS, and buffing venom on them doesn't really do much to help this (unless venom works on bosses now???).
     
    • Agree Agree x 4
  20. Lidas
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    Lidas Mixed Golem

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    Maybe because snipers/mm got other mob skills that make up for it..?

    And if im not wrong power knock back add % to the bow knockb stat. So it wont change mm ability to knock back. It will only effect lvl 30-80 weapons.?
     
    Last edited: Apr 27, 2019

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